Atualização de Jogo para Ios


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Description:
Hello,

Please send me your Fixed Price offer and amount of time needed for the job below:

Payment will be made 100% when the project is 100% completed.

In March/2014, I wrote a 2048 Game for iOS (iPhone/iPad) using Xcode 5 and Cocos2d. App version: 1.3.

I will provide the full code and images of this v1.3 and need an updated version (v1.4).


Package:
- Project v1.3 zip (check if there is 1.091 items): http://sendanywhe.re/T7ETFLIC
- Screenshots and Videos of v1.3: http://sendanywhe.re/33P3OZMU


To-do-list (many items, but easy to do):


1) Change version to: 1.4


2) Architecture: Must include also 64-bit support and be built with the iOS 8 SDK. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.


3) App Compatibility v1.4 : Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.


4) Make it compatible to following devices:
- iPhone: 4S, 5, 5C, 5S, 6, 6 Plus, 6S, 6S Plus, SE, 7, 7 Plus, 8, 8 Plus, X, xs, xs max, xr
- ipod touch: 5th, 6th generations
- ipad: 2, 3, 4, air, air 2, 2017, 2018
- ipad mini: 1, 2, 3, 4
- ipad pro: 1 (12.9", 9.7"), 2 (12.9", 10.5")

https://en.wikipedia.org/wiki/List_of_iOS_devices

* Obs: As of the time I developed v1.3, in March/2014, many devices, for instance iPhone 6, haven't been launched by Apple yet, so I don't have the images for new devices. Please let me know which images you need so I can ask a designer to create/export them and then send you. I will provide you the packages for the following resolutions: 640x960 (326ppi), 1536x2048 (264ppi), 768x1024 (132ppi), 640x1136 (326ppi), 320x480 (163ppi).

** Obs: if necessary, rearrange the images positions on new devices.


5) Replace SDKs:
- Chartboost: https://answers.chartboost.com/en-us/child_article/ios-ios-swift
- AdMob: https://developers.google.com/admob/ios/download
- Flurry: https://developer.yahoo.com/flurry/docs/integrateflurry/ios/
- Apsalar: http://support.apsalar.com/customer/portal/articles/717510-integrating-the-ios-sdk

* Obs: if necessary, update the code so the new SDKs work properly.
** Obs: test if the ads are being shown


6) Remove SDKs:
- PlayHaven
- RevMob
- MoPub
- Tapstream


7) Include SDK:
- Facebook Audience Network Interstitial Ad: https://developers.facebook.com/docs/audience-network/ios
  - Platform: iOS app
  - Format: Interstitial
  - Placement ID: 162453244689497_163187994616022
  - Facebook Ads will replace RevMob Ads. In order words, it will work as a backup for Chartboost: if you call Chartboost interstitial ad and Chartboost server does not send an ad, call Facebook interstitial ad.


* Obs: if necessary, update the code so the new SDKs work properly.
** Obs: test if the ads are being shown


8) Fix Facebook share button final screen (after gameplay screen). I think it is on developer mode, but not sure if the problem is this.



9) Make sure everything is working, Free of Bugs, ready to be submitted to App Store approval process. If I send to approval and Apple asks me to fix anything, I will send you back for fixing and will not pay extra money for that.



≫>> Before Start, I need to know which Xcode version you are using, so I can have the same here. Please check the SDKs requirements to decide and tell me.

Category: IT & Programming
Subcategory: Apps programming. Android, iOS and others
What is the scope of the project?: Medium-sized change
Is this a project or a position?: Project
I currently have: Not applicable
Required availability: As needed
Required platforms: iPhone, iPad
I need to: Modify an existing app
App type: Game
Back-end is required: No
Payment gateway: No

iOS iPhone Objective-C Xcode

Less than USD 50

Budget

1

Bids

1

Interested freelancers

Published: Last year

Deadline: 7 days

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