André B. freelancer experto en Desarrollo de video juegos, Diseño Web, Motion Graphics

André B.

Design and Motion

0 / 5

Brasil

Diseño y Multimedia

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Portfolio

Sletters - Stickers for iMessage

Sletters - Stickers for iMessage

Animation

Creado: 11 Abr, 2017

Fanrace - daily fantasy soccer

Fanrace - daily fantasy soccer

Branding, UI/UX, Web Design

Creado: 11 Abr, 2017

Online bingo machines

Online bingo machines

Illustration, Motion Graphi...

Creado: 11 Abr, 2017

Sobre mí
I’m a digital designer from São Paulo with 8 years of experience, currently looking for a new opportunity in the videogames industry.

I’m started as design intern in one of the biggest publishers in Brazil, Editora Abril. As part of the web team I've learned HTML and CSS to keep five different sites up to date.

On Evermedia, a digital agency, I assumed the responsibility of developing websites, illustrations and animated banners for promotional campaigns of Tintas Coral.

I remained in the web design field until 2013 when my previous employer, Diverso Games, assigned to me the responsibility of motion graphics of all online bingo machines under his structure. I was responsible to animate in Adobe Flash, export and supervise the work of development team to ensure final quality and best optimization. Since 2013 we’ve launched 8 machines to our customer Betboo, an online bet company.

In 2014 we started mobile game production. Our first game launched was Go Surf, an “endless runner” surf game to Android, iOS and Apple TV. My roles on the project was:
- Assist the creative director with the design of the UI and create fluid animation using Unity3D;
- Illustration and animation of visual effects for gameplay, also using Particle System in Unity;
- Work with the development team to help UI bug fixing, character motion and level design;
- Maintenance of the five game characters, created and animated by an external team in Spine.

After that, we launched Sletters in march 2016. A slide words puzzle for iOS and Android.
- I was in charge for in-game screens character motions, tutorials and a sticker’s set for iMessage. A total of 33 character rigged and animated in Spine, then added in Unity;
- I was responsible to create animation trees for characters, with several expressions controlled by triggers;
- Responsible for the QA of the UI motion.

Feel free to contact me for:
- Motion graphics
- Game design
- Web design
Contratar

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Posición del perfil: Iron

Último login: Hace 5 meses

Registrado: Hace 5 meses