Julián J. R. M. freelancer experto en Modelado 3D, Maya, Unreal Engine

Julián J. R. M.

Unreal Engine Tech Artist

0 / 5


Diseño y Multimedia

Habilidades (Máximo: 3)
Sobre mí
Mathematician and 3D artist focused on hard surface concepting and execution, game art, level design and level dressing; from concept, modeling, uv layout, optimization, baking, texturing and rendering.

3D portfolio: http://bit.ly/20LF7VG    and      http://bit.ly/1Refbjc 
Portal Levels: http://bit.ly/1LyXjLm

Released Games:
Ark Survival Evolved: Scorched Earth

Upcoming Games:
Dark & Light.
Neon Fury.

Proficiency in the following packages:

Substance Painter
Substance Designer
Quixel Suite
headus UVLayout
World Machine
Marvelous Designer
Unreal Engine
mental Ray
Adobe After Effects

Research experience in computer graphics and statistics models applied to that field and game design.

The last 4 years I have been involved in various projects focusing on game assets creation, optimization and baking, mostly regarding engineering visualization and experimental initiatives, aswell as creating models for statistic evaluation of game design.

On the other hand, I also have proficiency using Matlab and R for statistic modeling and studies regarding data driven game design.
Historia laboral
* ICVR (Computer Software): Optimizing geometry, shaders and texture for mobile and VR projects, using Unity and Unreal respectively.

* Dream House Studios SAS (Motion Pictures & Film): In charge of creating, optimizing and implementing environment art workflow in an ongoing HTC Vive VR project.

The focus is to aim towards realism maintaining steady framerate, optimal texture requirements and overall  freedom for artists inside Unreal Engine. The workflow requires, alongside common game art creation techniques, the use of photogrammetry and material scanning, which adds a layer of complexity to it.

* Freelance

Rankeado: No está rankeado

Último login: Hace un año

Registrado: Hace un año