Jesús V. freelancer experto en Programación de video juegos, Traducción al Inglés

Jesús V.

Programador / Traductor

0 / 5


Programación y Tecnología

Sobre mí
My work experience involved working in a team-based environment. This included planning, organisation, coordination, writing documentation, localising documents, etc., that ensured work to be completed before the deadline.
Historia laboral
April 2018 onwards
Programmer at FeelsGood
*Developing Virtual Reality games designed by healthcare professionals to help cancer patients.

September 2017 to April 2018
Translator, Childcare Worldwide Peru – Lima, Peru (full time)
 Document translation: emails, letters, among others. Eng – Spa, Spa – Eng.

April 2017 to August 2017
Professor, Colegio Universitario de Caracas – Caracas, Venezuela (part-time)
 University professor. Subject: Informatics. Content: history of computers; basic informatics skills in order to use Microsoft Office tools and Microsoft Windows 10.

Jan 2017 to May 2017
Programmer, Gasp – Caracas, Venezuela (part-time, remote)
 PowerPingPong, performing on-demand tasks (fixing bugs, adding features)

October 2016 to March 2017
Student’s Magazine editor, Kaplan International College – Bournemouth, England (volunteer)
 Responsibilities included interviewing students and staff, editing the aforementioned, event research, and creating original content.

July 2013 to May 2016
Programmer, Gasp – Caracas, Venezuela (full-time)
 Resumed development of the table tennis videogame, named PowerPingPong. Whilst programming was the main role, other tasks were performed: localisation, documentation and UI integration.
 Developed the advergame “Arma tu receta perfecta con Centrum ®”

May 2015 to December 2015
Microsoft Office 2013 Instructor, Goodwill Venezuela – Caracas, Venezuela (volunteer, part-time)
 Taught Office 2013 basics to disabled people, older people, and human resources personnel.

April 2012 to July 2012:
Programmer, Gasp – Caracas, Venezuela (internship)
 Developed a table tennis videogame for mobile platforms with Unity 3D.

Re: Birther (Jul-2016)
 Programmer in a team of 3 (Unity 5.x engine)
 Synchronised character animations and VFXs.
 Integrated gameplay elements into the UI.
 Created a short music loop to use as BGM.

JUM! (Dec-2013)
 Programmer in a team of 4. (Unity 4.x engine)
 Implemented scripts: to hook gameplay elements
to UI; to add Xbox 360 Controller support.
 Wrote all localisation scripts (English and

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