This game, addressed to kids from 5 to 13 YO, will implement a virtual pet. The pet will grow based on a value provided by the back end services. So, that value will change day by day based on foreign conditions.
There are 4 kinds of behavior in this value, existing check points to consider. The user will set a goal: the Great Value, to be reached under a specific time, partial values will contribute to reach that goal. The game should consider the time gap between present day to goal´s day to divide the Great Value evenly in a monthly basis.
There will be a path that Pet should cross until reaching the goal. In the meantime a lot of emotions from the pet should show or give a clue to the user of how well it is doing to reach the goal. The pet should demand frequent care from the user, if user accomplishes all pet´s care requirements and planned partial values , the pet will be happy otherwise that will be sad and could led to pet´s sickness or probably its extinction.
Regular players will be rewarded, the more partial values obtained the more rewards available to buy thing for the pet. If partial values are reached before the planned deadline, that will mean a great reward and happiness from the pet.
Category: IT & Programming
Subcategory: Apps programming. Android, iOS and others
What is the scope of the project?: Create a new app
Is this a project or a position?: Project
I currently have: I have specifications
Required availability: As needed
Required platforms: Android, iPhone
I need to: Create an app
App type: Game
Back-end is required: No
Payment gateway: No