I started as a freelance artist in 2005 working on different local illustration projects and comic publications as well as taking on Graphic Design related tasks(creating logos or design web pages). My breakthrough arrived in 2011 when I started working on video game startups which led to work with giant app developers such as DeNA as a 2d Artist (creating characters and props required for the video games and integrating them) . I worked with big teams on three different games learning from the best artist from my country improving my talents like never before. Additionally I had the opportunity to work as an Art Director which gave me the chance for hands on managing various art projects, assigning tasks, deadlines and undertaking creative decisions that encompass the overall vision and goals of our video games. My tasks went beyond illustration, such as software development and music direction.
After working there three years the company closed and I returned to my roots in freelance, enriched with experiences that I had all those years.