Passionate game developer with a focus on art and design with over a year of hands-on experience with an Indie studio. I can model, texture and produce almost any game ready hard surface model you require while taking into account balancing optimization and quality. from keeping tri count to a minimum and baking high poly details on the low poly mesh to combining asset sets into a shared atlas. I have a strong sense of art and I'm able to work off concept arts or by combining references provided by clients into a single model. I can design, model and textures your assets while providing a very high quality of work in a short time and under competitive rates. I'm well researched and experienced in the production of video games, including non-art related subjects, I' also experienced in making modular assets and levels, generic characters, environment props, and PBR materials.