Status: Finished

Publicar Projeto Apple

Project details:
Budget: Open
Published: 4 months ago
Deadline: 1 day
Bids: 3
Interested freelancers: 7
Description:
Comprei um script clone do UBER chamado Uber for X com pacote para WEB, IOS e Android.
O Android e a plataforma WEB (backend) já estão OK.
O IOS, eu preciso publicar. Já fiz as alterações necessárias (logo, imagens, APIs, etc),

A conta de desenvolvedor da Apple tb já está ok.

Então o que preciso é:

1) mandar os pacotes (motorista e passageiro) para o profissional que vai publicar na Apple Store. Abaixo, Segue o passo a passo do desenvolvedor.

Posso mandar o pacote antes de fechar para o profissional ter a certeza de que está tudo ok para publicar.

Obrigado,
Daniel

paso a passo passageiro

Rebuilding your iOS App

Here are the steps to re-build your iOS app,

Step 1: Open Client Taxi Code in Xcode

i. Download your latest copy of Client Taxi
ii. Unzip File
iii. Double click on TaxiNow.xcodeproj file

—————————————————————————————————————

Step 2: Re-Building the Project

Change the below things in project

/ProjectName/Targets/General

- App Name
- App Bundle Identifier
- version no. (by default its 1.0 in starting phase of project)
- build no. (by default its 1.0 in starting phase of project)

/ProjectName/Targets/Info

- Bundle Display Name
- Facebook Display Name

—————————————————————————————————————

Step 3: Change Base URL and Stripe Key

/UberNewUser/HelperClass/Constant/Constant.h

- Change #define API_URL
- Change #define SERVICE_URL
- Change #define PRIVACY_URL

/UberNewUser/HelperClass/Constant/Constant.m

- Change APPLICATION_NAME
- Change StripePublishableKey (Test or Live Key of Stripe)

—————————————————————————————————————

Step 4: Change in Localization File

/UberNewUser/HelperClass/Strings File/Localizable.strings

Change this things according to the your project
- “APPLICATION NAME”
- “DRIVER ACCEPTED THE JOB"
- “DRIVER HAS ARRIVED AT YOUR PLACE"
- “YOUR TRIP HAS BEEN STARTED"
- “DRIVER HAS STARTED TOWARDS YOU"
- “YOUR TRIP IS COMPLETED"

—————————————————————————————————————

Step 5: Change Graphics

Put all dimension types of AppIcon in the project (not inside any folder)

- Icon.png (57x57)
- Icon@2x.png (114x114)
- Icon-40.png (40x40)
- Icon-40@2x.png (80x80)
- Icon-40@3x.png (120x120)
- Icon-60.png (60x60)
- Icon-60@2x.png (120x120)
- Icon-60@3x.png (180x180)
- Icon-76.png (76x76)
- Icon-76@2x.png (152x152)
- Icon-Small.png (29x29)
- Icon-Small@2x.png (58x58)
- Icon-Small@3x.png (87x87)

/UberNewUser/Images.xcassets/AppIcon

- Icon-Small@2x.png (58x58)
- Icon-Small@3x.png (87x87)
- Icon-40@2x.png (80x80)
- Icon-40@3x.png (120x120)
- Icon-60@2x.png (120x120)
- Icon-60@3x.png (180x180)

/UberNewUser/Images.xcassets/LaunchImage

- 2x - give 640x960 Splash Screen
- Retina 4 - give 640x1136 Splash Screen

/UberNewUser/Images/AllImages.xcassets/bg_splash_h

- 1x - give 320x480 Splash Screen
- 2x - give 640x960 Splash Screen
- 3x - give 750x1334 Splash Screen

/UberNewUser/Images/AllImages.xcassets/bg_splash

- 1x - give 320x480 Splash Screen
- 2x - give 640x960 Splash Screen
- 3x - give 750x1334 Splash Screen

Step 6: Change Facebook App ID

/ProjectName/Targets/Info

- Change FacebookAppID

/UberNewUser/HelperClass/FacebookHelper/FacebookUtility.h

- Change #define FBID (give your FacebookAppID)

—————————————————————————————————————

passo a passo motorista

Rebuilding your iOS Driver App

Here are the steps to re-build your iOS app,

Step 1: Open Driver Taxi Code in Xcode

i. Download your latest copy of Driver Taxi
ii. Unzip File
iii. Double click on TaxiNow Driver.xcodeproj file

—————————————————————————————————————

Step 2: Re-Build the Project

Change the below things in project

/ProjectName/Targets/General

- App Name
- App Bundle Identifier
- version no. (by default its 1.0 in starting phase of project)
- build no. (by default its 1.0 in starting phase of project)

/ProjectName/Targets/Info

- Bundle Display Name
- Facebook Display Name

—————————————————————————————————————

Step 3: Change Base URL

/UberNewDriver/Constant/Constant.h

- Change #define API_URL
- Change #define PRIVACY_URL

—————————————————————————————————————

Step 4: Change in Localization File

/UberNewDriver/Localization/Localizable.strings

Make following changes according to the your project

- “WAITING_WALKER_START"
- "WAITING_TRIP_START"
- "WAITING_TRIP_COMPLETE"
- "WALKER_STARTED"
- "WALKER_ARRIVED"
- "WALK_STARTED"
- "JOB_DONE"
- "CALL USER"
- "TAP WHEN STARTED"
- "TAP WHEN ARRIVED"
- "START TRIP"
- "END TRIP"

—————————————————————————————————————

Step 5: Change Graphics

Put all dimension types of AppIcon in the project (not inside any folder)

- Icon.png (57x57)
- Icon@2x.png (114x114)
- Icon-40.png (40x40)
- Icon-40@2x.png (80x80)
- Icon-40@3x.png (120x120)
- Icon-60.png (60x60)
- Icon-60@2x.png (120x120)
- Icon-60@3x.png (180x180)
- Icon-76.png (76x76)
- Icon-76@2x.png (152x152)
- Icon-Small.png (29x29)
- Icon-Small@2x.png (58x58)
- Icon-Small@3x.png (87x87)

/UberNewDriver/Images.xcassets/AppIcon

- Icon-Small@2x.png (58x58)
- Icon-Small@3x.png (87x87)
- Icon-40@2x.png (80x80)
- Icon-40@3x.png (120x120)
- Icon-60@2x.png (120x120)
- Icon-60@3x.png (180x180)

/UberNewDriver/Images.xcassets/LaunchImage

- 2x - give 640x960 Splash Screen
- Retina 4 - give 640x1136 Splash Screen

/UberNewDriver/Images/AllImages.xcassets/bg_splash_h

- 1x - give 320x480 Splash Screen
- 2x - give 640x960 Splash Screen
- 3x - give 750x1334 Splash Screen

/UberNewDriver/Images/AllImages.xcassets/bg_splash

- 1x - give 320x480 Splash Screen
- 2x - give 640x960 Splash Screen
- 3x - give 750x1334 Splash Screen

—————————————————————————————————————

Step 6: Change Facebook App ID

/ProjectName/Targets/Info

- Change FacebookAppID

/UberNewDriver/External API/FaceBook Utility/FacebookUtility.h

- Change #define FBID (give your FacebookAppID)

————————————————————————————————————


Categoria: IT & Programação
Subcategoria: Mobile
Isso é um projeto ou uma posição de trabalho?: Eu não sei ainda
Tenho, atualmente: Eu tenho o design
Experiência nesse tipo de projeto: Sim (Eu já gerenciei esse tipo de projeto)
Disponibilidade requerida: Conforme necessário
Integrações de API: Mídias sociais (Facebook, Twitter, etc), Payment Processor (Paypal, Stripe, etc)
Plataformas exigidas: iPhone

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Client:

Daniel
(Rating 5.00 out of 5)
Location: Brasil
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