We expect the initial contract for this project will provide you with at least one full year of work. If you perform well, you also have the potential to become part of the studio long-term and enjoy a bright future with us for years to come.
DISCLAIMER - Please note Subverse contains explicit adult content. Applicants must be comfortable with taking part in this kind of production.
Character Idle Animator & Space Battle Animator
- pose, rig and animate characters in 4-6 second loops that will be used as “emotion states” during the dialogue sequences of the game.
- Understand the personality of the characters and help bring them to life.
- Work off a clear set of instructions and keep a good schedule of productivity.
Space Battle / Scene Animator:
- Set up posed scenes within a skybox or scene build based on simple storyboard concepts and instructions.
- Animate scenes of ships taking part in large-scale space battles, including particle and sound effects.
- Complete requested shots by the assigned delivery dates.NOTE: Both positions will also likely be assigned additional the task of animating rigged character models in both minor and major cutscenes in Subverse.
the ideal candidates will meet the following requirements:
- full working knowledge of ue4 sequencer
- experience transferring animations over to ue4
- available to work full time
- portfolio projects that demonstrate competency in 3d animation
- extensive experience animating rigged character models in maya, blender, 3ds max or a similar suite
- english speaker, preferably native or at least fluent
- several positive references available
- availability to meet deadlines and consistently communicate/demonstrate progress through ryver - skype meetings and e-mail correspondence
- an instinct for design, both artistic and practical
- confidence working remotely
Candidates will be required to interview with the project manager via Skype/Discord.Salary is negotiable based on experience and the strength of your portfolio. Nda signature is required upon hire.
- start date for the character animator is as soon as possible.
- Start date for the Space Battle / Scene animator is January 2020.
- Target platform is PC.
- Work from home, no need to relocate.
Studio FOW is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Category Design & Multimedia
Subcategory 3D Models
What do you need? More than 6 pieces
Is this a project or a position? Project
Required availability As needed
Delivery term: Not specified