Analisando propostas

Multi-lobby system on Unreal Engine

Publicado em 07 de Outubro de 2021 dias na TI e Programação

Sobre este projeto

Aberto

Build a system or menu enabling a single client to connect to different server addresses (Not being a change of sessions, but user "x" connected to server "1" for example, disconnects from server "1" and connects to server "2", without the need to open a new client bundled with the settings of server "2"). In short, it would be to create a way to package several servers to be accessed from a single application, accessing a main menu or access location configured in the level.

Requirements:
Knowledge in the networking system in Unreal Engine.
Knowledge of packaging settings for multiplayer games.
Deliver project as a template: Blueprints commented and organized (in case of code in C++, expose in blueprints and also comment the lines of code).


If necessary, we can provide IP addresses for proposed testing. (Access will be configured with the blocking of ports and IP of the hired Freelancer's machine, to maintain security on both sides).
Use Unreal Engine 4.26.2 version.

Contexto Geral do Projeto

We are building an integrated metaverse for communication around the world

Categoria TI e Programação
Subcategoria Outros
Tamanho do projeto Médio
Isso é um projeto ou uma posição de trabalho? Um projeto
Tenho, atualmente Eu tenho especificações
Disponibilidade requerida Conforme necessário
Integrações de API Outros (Outras APIs)

Prazo de Entrega: Não estabelecido

Habilidades necessárias

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